Like popular MMORPGs, as characters improve their performance in terms of attributes and skills, they may define their focus of aptitudes by choosing a specialization class at level 20, 30 and 40. You can view the class tree here.
Novices are warriors that gained the ability to increase their powers the longer the fight lasts through meditation. In long battles, they are those who can provide the greatest damage output among the first tier classes.
Recruits are trained to wear heavy armor and use strong wards. They can even use any weapon in a defensive manner. Their special moves allow them to raise a slow but potent barrier, and protect their group from harm with it.
Mercenaries abandoned their ethics for battles. They will never hesitate to cripple their opponents and their disregard to armors grants them even more deadly power.
High power at the cost of health, multi target spells
By sacrificing their own lives, the Wizards are able to draw out devastating magic power. At high level, their attacks can even affect multiple enemies with a single spell.
A Monk is blessed with melee fighting talent. Wielding heavy maces, small daggers, or even fist weapons, he can deflect most incoming melee attacks. His mere presence will even inspire his allies and grant them some of his own abilities.
A Sage is an adept at the practice of rituals. Avoiding direct confrontation, he excels at restraining opponent's spells power while defending himself. It is then that his true power can awaken: once warded, he can transform his defenses into raw offensive magic power.
High power at the cost of spirit, multi target attacks
Rogues are silent warriors that devote their soul to battles. Although not suited for very long battles, they can display awesome fighting skills with incredible speed. Their blade dance can also make them shine when outnumbered.
Shamans are versed in magic. Not only can they continuously drain dry their opponent's ward, but they are also able to protect large groups of allies from magical harm.
A Guard has a central role in a group of fighters. While his battle cry boosts his allies fighting spirit, he protects them, and then ultimately turns his defensive power into powerful blows.
Clerics are very capable at leading spell users. They are able to slow their enemies movement to reduce the damage they would do, while infusing potent magical power to their allies and themselves.
High Willpower, Devastating attacks to target without armor
Berserkers are fierce warriors, ruling battlefields with their superior strength, unbreakable willpower and bloody axes. Never backing down, they are ready to put their own lives on the line to achieve victory.
Deathknights are the true sword masters, their blades are imbued by terrible demonic power capable of draining the opponent's life force. Retaining your sanity in the presence of one is not an easy task, for they will shatter your very will to fight.
Break through protection, Specialist against armored opponents
Champions are masters of Hand to hand combat. They specialize in destroying their opponent's armor while still dealing damage. They can also speed up their allies in battle, and deliver many hits to unarmored opponents.
True masters of the fire element; they are those who excel at magic and scathe down the enemy with powerful boosts. They don't fear fighting without protection, because their damage overwhelms even the toughest fighters.
Assassins are masters of the shadows. They deal crippling blows to their weakest opponents with lightning quick precision while avoiding the wrath of their enemies' charms by melting into the darkness.
The Wardens are one with the North. Their very presence on the battlefield can freeze the blades of enemies and allies alike. When a Warden enters a fray, you better kill him fast or else suffer the wrath of Winter.
When Paladins aren't using their maces to uphold justice, they excel as a defensive support class. The Paladin utilizes defense of every type, including powerful skills that grant temporary invulnerability, and ally support charms that can protect or even heal.
Hierarchs use their inexhaustible willpower to channel magic winds. Despite being obstinate, terrible opponents when alone, they shine in groups. In those situations they can release their holy talent for healing or dealing unstoppable magic injuries.
Master of creatures great and small, the Summoner scoffs at debuffs as its horde of minions smite their opponents and protect their master from harm. The summoner also commands the powers of Earth, crushing unprotected opponents with ease.
Imbued with the force of lightning, Slayers excel at keeping their enemies in focus and favor charms that always strike where their opponent is weakest. Poisons, buffs and summons are all easily countered by the Slayer's unique charms.
Damage over time, High spirit damage to target without willpower
Inquisitors prefer alternate methods of combat, and are the masters of defeating enemies over time by magic poisons or heavy spirit damage. The Inquisitor's selection of utility charms augment these two strategies, creating a unique and dangerous opponent.
Warlords excel at leading fighters into battle while boosting their morale. Initially, the Warlord's damage may seem weak, but as the battle progresses he is able to become quite a formidable opponent.